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SAN (Static Actors)

The SAN file is what stores all of the games static actors. A static actor is mapped to a LPD file to handle that given actors logic.

Table of contents

File Information

  • Location: $GAMEDIR/client/script
  • Extensions: san
  • Encrypted File Name: rq9q1797qvs.san
  • Decrypted File Name: StaticActor.san

File Header

The SAN file header is a simple struct which follows the following format:

struct header_t = {
  char file_type[4]; // Always "SANE"
  char unknown[8]; // Unknown
  char padding;
}

File Format

The SAN file format is fairly straight forward it contains a basic file header following with a list of all known actors within the game.

struct lpd_t = {
  header_t header;
  actor_t actors[];
}

struct actor_t = {
  uint32 actor_id; // Actor ID as BE processed with a logical or of 0xA0F00000
  char actor_name[...0x0]; // This is the name of the actor which is null terminated
  char padding;
}

Actors section

The actors is an “encrypted” and can be decrypted using the following algorithm:

  char decoded = encoded ^ 0x73